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So after a lot of online searching, I did find an answer to fix this problem, but not in Blender. I also found ShotCut to be less stable than Blender. I also experienced similar out-of-sync issues in ShotCut a year ago while working with cheap action cam H.265 files. I believe the issue continues to be with the way H.264 rendering in Blender is implemented. The time required to get to final file more than triples though.
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This workaround is relatively painless and produces good-quality results because there's only a single lossy compression step. End result produces a smallish-size file with A/V that is in sync. Use HandBrake open source video transcoder to convert FFmpeg file into H.264 (or H.265).However, the audio remains in sync all the way through. This produces a lossless file that is about 27 times bigger (13.8GB for 10mins) than H.264 codec file (0.5GB). Change Video Codec to "FFmpeg video codec #1".What worked better for me is the following: Very frustrating, and a lot of wasted time. Rendered result still didn't match what GUI showed. I tried running rendering after a clean boot, gave Blender highest resource priority in Win10, allocated more memory to caching, etc. I didn't even cut or merged any segments of the source video. Audio and Video tracks are of the same length. In Blender's preview mode everything looks in-sync.
Shotcut export failed software#
Source was as-is (3.6GB, 10mins) file from Canon EOS 5DMKII, which is an old camera, so pretty much any software can handle the encoding. Blender v2.92.0 - I experienced the same as described out-of-sync problem with rendered videos that were over five minutes long. I am a noob in video/audio codecs so please forgive me if I used some incorrect nomenclature above. So if anyone figured this out please let me know. This lag (audio is a few frames ahead of the video) is noticeable only in longer videos (>12 mins, my video is 1 hr long) suggesting a very small rendered rate difference between the video and the audio.Īlso, note that the animation plays absolutely fine in Blender, so all I could figure out was that this was a rendering issue.
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Ok, so I found out that Blender has this really cool video-editing interface and I was beginning to love it.
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