

45 FPS will be limited to 30 FPS in a double-buffered setup (because the buffer swaps are necessarily synced to the refresh rate, and there's no extra buffer to render to while waiting), while in a triple-buffering setup it can actually achieve 45 FPS. AFAIK triple buffering is just double buffering with an extra buffer (obviously) and without the buffer locking. As usual, there's plenty of behind-the-scenes footage and rare curios - if you want to see Ico running on original PS2 hardware at 60 frames per second (double its usual output), along with a host. I don't understand the comment about lag and triple buffering. But a double-buffered game in which the time to render frames varies dramatically during the course of play will spend some time displaying frames at fractions of the refresh rate of the screen, like PKFGimpBoy described: a double-buffered game that can't render at 60 FPS for an extended period of time will instead render at 30 FPS. only rarely dips below 60 FPS when rendering to a 60 Hz display) will just occasionally spend twice as long on one frame. A double-buffered game that only rarely takes longer than one screen-refresh to render each frame (i.e. I think you're both right, in different situations. This can be remedied if the game supports triple buffering, but that's another story.Ĭalling it "nonsense" is an exaggeration in the other direction.
#Shadow of the colossus ps2 frame rate ps3#
The only real detriment to the PS3 version is that the game is slightly harder because it seems to be.

The PS3 remaster is essentially the PS2 release with a pretty stable 30 FPS and minor graphical updates (resolution, textures, etc.). The harsh contrast and sudden change in framerate really kills the gaming experience. I'd pass on the original PS2 release simply because its frame rate is pretty unstable during colossi battles. If the game you are playing alternates between say 100FPS and 50FPS, when VSync is enabled your framerate will actually alternate between 60FPS and 30FPS with nothing in between. If the game you are playing never drops below 60FPS, VSync works without any issues and your game will render at 60FPS all the time with no tearing. If your framerate dips below 60FPS, it will be forced to 30FPS. If your refresh rate is 60Hz, it means your game can only run at 60FPS, 30FPS, 15FPS etc. The technicalities of VSync (which I am not going to go into right now) essentially force your framerate to multiples of your refresh rate. Turning off VSync does increase performance. You sir, are the one who doesn't seem to understand how VSync works. I just don't understand the world anymore. Why do tweak guides continually tell users to turn off vsync to "increase performance?" Why is it that nobody understands what vsync does, even after it's explained 5,000 times?
